Story-driven, open-world, video game
You play as a young man, in pursuit of Shelly, your lost girlfriend. Your journey will bring you to Smoky – Stone a small town in the desert. Will you be able to find Shelly in the dangers of the desert, persuade the town people to help you, and deal with groups of escaped convicts? Your decisions will lead you to an ending that reflects your choices. But what will it be? Play and find out!
Stories & relations
Every person you meet in the game has its own personality and story. while talking to the locals they might ask you for help and start a new story.
Interaction with NPC’s has a relationship mechanism measuring every action of the player while in dialogue or inaction.
Gun vs Guitar
If you choose a friendly approach you can use gifts or play the guitar to affect relations with you.
if you choose an aggressive attitude. The characters will become enemies and will fight against you.
at any time you can change your attitude and make friends with them again. but story outcomes will not change.
The game is changed mainly through dialogue. while a story is running, persons will talk specifically on that topic. in routine, they will talk about their work or about starting a new story. all dialogues are branching with multiple choices and changing the game with no cut-scenes, you can choose to talk to anyone at any time.